He reasoned that just about anything could be imprinted upon our memories, and kept in good order, simply by constructing a building in the imagination and filling it with imagery of what needed to be recalled. This imagined edifice could then be walked through at any time in the future.

Secrets of a Mind-Gamer - NYTimes.com

‘These findings suggest that children see cyberspace as detachable from the real world and a place where they explore parts of their behaviour and personality that they possibly would not show in real life. We can’t allow cyberworlds to be happier places than our real communities, otherwise we are creating a generation of young people not functioning adequately in our society.’

Children are happier with their virtual lives not the real world | Mail Online

Replace cyberspace and cyberworlds with imaginary worlds and you have the lives of most children who didn’t have access to a cyber-reality. I’m sure if you polled adults who were children pre-cyberspace they would give you a similar answer about the play and imaginary realms they inhabited as children.

The development of cyberspaces may have passed this on to cyberspaces which are more concretely extensions of the real world as they are built in code instead of only in minds.

Is it particularly wrong for children to see cyberspace or virtual spaces or imaginary spaces as places where they may explore parts of their behaviour and personality not normally explored?